Thief. Experts at stealth and surprise, thieves move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which makes them very hard to hit. Main Hand. Off Hand.
And there is no tell if Anet will be successful with implementing the new weapon anyway and we may end up with Torch 2.0, a basically subpar weapon for competetive. EDIT: fixing Core would be the step 1, before any espec and warrior mains have made all sort of good ideas in the Warrior Changes Omnibus Thread already.
Warriors who wander the Canthan Empire of the Dragon with the End of Dragons expansion can choose to become bladesworns, wielding the deadly gunsaber to unleash a devastating unsheath attack at the speed of light to obliterate their enemies, and learn armament skills. Contents. 1Abilities. 1.1Profession mechanic.
10. Grant regeneration to nearby allies when you use a healing skill. Method of Madness. 75. Cast Lesser Chaos Storm when you use a healing skill. Illusionary Defense. Grant protection to nearby allies when you use a Shatter skill. Master of Manipulation. Manipulations grant aegis to yourself and nearby allies.
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The most boring classes for me are elementalist (it's just a mage casting fireballs etc.) and paragon (didn't click for me). But even the most boring classes offer a lot more options than the average rpg. My first character was a ranger and for me that worked out pretty well. Have fun, whichever you choose!